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lördag 9 januari 2010

Look what i found browsing though my PB account

its a mini tutorial in freehand painting, this is the simplest one ive ever made but i think it really explains the basics of what i do.


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a bit simple as said....

more stuff will be coming up soon, im working as hard as i can to get more minis to show, more new minis that is :D

//Dennis

tisdag 5 januari 2010

Fur! you say...

so on request i tried to paint what 90% of the GW gaming community seem to be painting, wolf-fur. this is not the definite guide, nor do i claim to have the answrs needed and i do confess that it could look better, but just tweak it a bit and i bet you´ll find it sufficient. the mini is not a space wolf, its something far more sinister, the lord of khorne on juggernaught....

as usual i started off with a fortress grey basecoat, this was then given a quick wash of p3 menoth white base (sort of bleached bone).

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this was then again shaded in the middle to keep the lighter colours towards the edges of the fur, this happens to look better than a covering layer, dont ask me why.
the shade was done with P3 bloodstone, the jar is in the pic for all out there that dont use this colour, just match whatever you use...

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some more of that...

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i then added umbral umber from the P3 line to this, its a dark brown colour, scorched brown from GW could do it i guess, with this i kept going at it in the middle making sure to leave some of the lighter colour towards the edges. as a final shade i added some black to this and splashed that on in a controlled manner in the middle:

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to finish the fur i started highlighting individual strands using P3 Menoth white base-menoth white highlight-skull white from GW (bleached bone-50/50 bleached bone and white-skull white)the lightest coloyrs were reserved for the lightest parts of the fur, the dark areas did not get any highlights since i felt that the colour they had was nice enough.

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and to finish the area i painted the skin of the furry friend in the same manner as i usually paint normal "human" skin to keep with the warm colours of the mini....

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hopefully this helps in some way, i dont know....im just a stressed out student/father :D

måndag 28 december 2009

Faces/skin tutorial

this has to be the simplest tutorial of this painting phenomenon ever made, i did it in 25 minutes so the mini is not all that it can be so to say.

its all about colour theory and knowing that skin is not beige/brown/pink/whatever, its alot more complicated than that, in fact its to complicated to hastily recreate on a mini in this scale. but there is lots of colour in our skin that we take for granted and alot of people ignore them when painting it.
in this example i use a standard metal space marine scout from GW. the colours are from a variety of manufacturers and the colours are all over the place i guess.

skin colours:
P3 khardic flesh
GW Catachan green
P3 beaten purple
Rackham pearly flesh
GW skull white

teeth:
P3 Menoth white base
P3 Menoth white highlight

eyes:
P3 Menoth white highlight
GW chaos black

so to get a quick idea i created this picture of all the stages (kind of) and i will write some to complement it aswell.

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Picture 1
a fortress grey basecoat is covered with some khardic flesh, i use grey because i like it and i think it works best, matter of taste i guess.

pic 2
i shade this using the green as a wash, make sure you think about lighting when doing this as it will help later.

pic 3
the purple was added as a wash to the hollows of the eyes to make him look a bit angrier.

pic 4
clean up time, go back over the mini with khardic flesh. keep the shades in the recesses.

pic 5
this was taken after ive been mixing pearly flesh with khardic flesh for about 3-4 highlights always going one nuance lighter. do this up to pure pearly flesh.

pic 6
here i added white to the pearly flesh, going up to pure white, during these highlights stages the lighting is very important to remember. i use a zenithal light on this mini which means that the lightsource is situated somewhere above the mini (straight up).

pic 7
the eyes and teeth are painted, no need for any deeper instructions here i guess. the surrounding areas were given a basic coat to make the face stand out more and not look so messy.

im sorry the pic is a bit bad but hopefully you understand what i have done.

cheers and thanks for looking.

tisdag 1 december 2009

My first tutorial: Simple basing with texture and volume.

i often get questions about the bases that i do, how i do them, are they time-consuming? are they technically difficult etc. I never thought of it that way when i came up wit this way of doing it. im sorry if im not the only one who do them this way since it sounds lie i invented the technique, im sure i didnt.

THE PICS ARE CLICKABLE, im no computer freak so im not able to change sizes on them or the blog atm, so for now it suffers a bit.

First this is what you need: one container for mixing stuff in, it should be expendable since this is messy, i have this clear shiny piece of plastic that i got from some thing, the best thing with it is that its kind of soft whilst being rigid. the soft part makes it possible to remove the dried up rests from it later. it can be used again that is.
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you also need some sort of old worn brush, this is a standard brush from GW if im not mistaken (?)
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you also need some sand and pva glue, i didnt take a pic of mine since its just regular sand i found in the kids sandbox, extra decorations are optionable after the sand.

HERE WE GO!
pour some glue into the container
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add some sand
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mix it
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apply to mini, make sure NOT to get it on the mini since this stuff is gucky!
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sprinkle some sand ontop, this should not cover the entire base
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add some extra decorations, i added some from the basing kit gw did a while ago, just rocks. all extra stuff from this pint on is added after painting.
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and here we have some examples created by using this technique:
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and i also did some scenery with it
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the upside to this is that you dont get a plain surface like you do with just gluing sand on top of the base, this looks kind of natural and you can control it somewhat to get whatever textures youd like and alot of different surfaces that can be everything from crater-ish to jungle-ish.

thanks for looking and happy painting/creating.

next up will be some ideas on how i shade/higlight.

till then have a look at the start of my demonprince, hes very wip at th moment but atleast im working on him....
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cheers
/Dennis